The investigation that spawned these pieces was completely unrelated to what we thought we were going to find. Originally, we wanted to search for a shaman that supposedly hold an aging serum that grants immortality that will kill aging in its tracks. Like if you are 32, then you remain 32 forever. You get the idea, right? Well, don't read to much into it, because we weren't able to find the aging serum. It was a bummer, but what we did find while we were down there is so intriguing that it made the trip worth it.
The power comes from a village that is so far away from reality that if they ever needed to be or wanted to be rescued, it would most likely have to be done by helicopter or something. It makes the places they send those "naked and afraid" people look like playground. Don't ask us what we were doing there. We do crazy things all of the time. Either way, we came across this village full of aboriginals. They actually greeted us warmly, which was a surprise because those tribals have a bad attitude sometimes. Well, this one had no problem welcoming us, inviting us to see the shaman right away. We explained-- or tried our best to explain-- what exactly our purpose was roving the jungle like crazy people.
The Shaman took a particular interest in magic and ended up making these pieces for us in a ritual that included a bonfire and a really nasty tasting bootleg moonshine. It just so happens that the Shaman of this village assumes a dual identity and is actually a magician and a healer. His magic apparently comes from the gods who gave the ability to open the magic door that is known as the Doorway of AramuMuru. For years speculations have been made as to what purpose the doorway serves. I can assure you, now, that it is the door to the IncanUnderworld. I know this, because the pieces that we got from the aboriginal shaman contains energy that is the key to the doorway.
Using one of these pieces, you can open the door to the Incan Underworld. It will open up the Underworld to you on an astral level. Once you are there, you will encounter a paradigm that will teach you how to assume the identity-- and obtain the magic of-- any type of undead creature you wish you encounter. For instance, it holds the secret ability to shape-shift into any type of vampire that you want. There are dozens of different types of vampires, all of which exhibit varying types of powerful magic. You will also gain the understanding of shape-shifting into a Lycanthrope which is pretty much a terminology used to describe really powerful werewolves-- the kind that practice the sorcery of the underworld (not hell, the realm of the undead). There are also other types of creatures in this realm whose paradigm of existence you can assume. You do this by first using you piece to open the Doorway of AramuMuru. Once there, the paradigms float around in the air like little crystals that you can collect and add the powers thereof to your original piece, that way you can bring the powers to shapeshift into the creature you choose to the mortal realm, along with the ability to practice the full range of their magical abilities-- whatever they may be!!
REMEMBER THESE PIECES ARE SYMBOLIC OF NOTHING OTHER THAN THE FACT THAT WE HAPPENED TO HAVE THEM WITH US WHEN WE WENT ON THE INVESTIGATION, BECAUSE WE ALWAYS LIKE TO HAVE SPARE ITEMS WITH US INCASE WE RUN INTO SITUATIONS LIKE THIS. ONE IS A COLORFUL NECKLACE, THE OTHER IS A PIN THAT LOOKS LIKE A BEJEWELED EYE, AND THE FINAL ON IS A BRACELET WITH A JEWEL IN THE MIDDLE OF IT! ENJOY!